Hi muties,
here is a new (maintenance) release of WME. The main change is rewritten saving which should be much faster than before, plus some improvements and fixes. Since the saving is a rather big change I'm marking this release as beta, although I tested many WME games without any problems.
(Note: Saved games are NOT compatible with previous WME versions)
Version 1.10.1 (July 19, 2012) Significantly faster saving; idle scripts are not stored in saved game so they can be easily patched. Game.SaveGame() method now has an optional QuickSave parameter which allows saving without displaying the progress indicator. New script attribute Game.MostRecentSaveSlot which returns the number of the most recently used saved game slot (to allow implementing a "Continue" button in the main menu). Talking caption cannot be skipped for a short period of time after it's displayed to prevent accidental skipping of dialog lines. FIX: Framerate drop after certain use of TrueType fonts. FIX: Crash after unloading an actor which is set as Game.InventoryObject. FIX: Crash after using actor3D.SetTexture(). FIX: Images ending with capital G were treated as grayscale thumbnails. FIX: Changing scene main layer dimensions at runtime didn't affect scrolling. |